1.9 Info:

The End:

  • Ender Dragon fight to be massively overhauled, changed to be the same as console edition fight; some obsidian pillars have cages, preventing players from just shooting the caged beacons. Dragon will come down and fight the player on the ground once a certain damage threshold is reached
  • "Dragon's Breath" drop?
  • Dragon will be (optionally) respawnable
  • More islands in The End to explore (will require defeating the dragon to reach) via ender gateways
  • Ender City; will only use The End materials in construction, no materials from the normal world. New end-specific blocks added - both in buildings and naturally-occurring "plants" in The End
  • "Plants" can be cut down like sugar cane, collapsing all pieces above the one cut down
  • To plant these new plants, a flower on the main stalk must be harvested, cannot just place a base plant piece in the soil
  • New hostile mob, "Shulker": camouflaged as a type of block, hiding inside; can shoot projectiles
  • Shulker projectiles deal damage, but also cause player to levitate uncontrollably for a time. Projectiles can be attacked with a sword like Ghast projectiles, though they are destroyed, not reflected
  • "Levitation" is a new potion effect (demonstrated in the Shulker projectile), can be mixed in potions
  • Levitation only takes the player up; the only way to move downward is to drink milk, negating the potion's effect
Combat:

  • Dual-wielding, and right-hand/left-hand main, at player's choice
  • Can only have one "right-clickable" item in hand at any time, since right-click attempts to use the off-hand item
  • Items in off-hand (ex. torches) can be placed normally with right-click
  • Hotkey to swap main/off-hand items (F key by default); outside of combat, this is useful for lighting while mining, drinking potions while fighting/running, etc.
  • Maps in the player's hand will provide a mini-map on screen
  • Shields; roughly banner-sized (tower shield), can be customized like a banner with colors, logos, etc. Shields can be dual-wielded

New arrow types:

  • Spectral Arrow (applies glow/outline effect (10-15 seconds) to whatever it hits); for team-based events, will outline the player in the team's color. Players with the invisible effect will still get the outline, but will otherwise be un-revealed, essentially being a walking outline of a character
  • Arrows can have some potion effects applied to them, though balance is still a concern at the moment
Potions:

  • Potion effects will have an on-screen icon, instead of requiring players to open their inventory to see what affects are applied
  • Left-most icons are effects that are ending sooner. The further right the icon is, the longer the effect, relative to other icons displayed
Misc.

  • Possibility to add more expensive, but more durable, boats in the future
  • Snapshot coming soon, no date specified

Pocket Edition:

  • Many PC-version features coming (XP bars, hunger, anvils)
  • Controller support
  • The Nether added; includes all PC-standard Nether features (mobs, items, etc)
  • Many controls brought in line with console/PC, to accommodate controller support. Many new movement/jumping controls will be optional
  • Redstone planned for the future
  • The End planned, though not for the current update
  • Realms coming to Pocket Edition in the future

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